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#Getting started

This page takes you from no account to a project with members, the lore command on your machine and an AI agent connected over MCP, then files a first quest. Each step links to the page that covers it in depth.

#1. Pick an instance

There are two ways to run Lore, and everything below works the same on both:

  • The hosted instance, lore.alepha.dev. Register from its sign-in page and you are done.
  • Your own, from the ghcr.io/alepha-dev/lore image. One command, one volume; the first account to register becomes the administrator. See Self-hosting.

On your own instance, replace https://lore.alepha.dev with your address everywhere on this page.

#2. Create a project

Open New project (/new-project). A project has a name, a slug that becomes its address (https://lore.alepha.dev/<slug>) and a set of capabilities:

Capability What it turns on
Plan and track work Quests, areas, and optionally epics, releases, a board, automations.
Write and keep knowledge Folios: wiki-linked notes in a tree, with files and revisions.
Deploy and watch apps App instances, their analytics, vitals and errors, deploys.
Collect feedback A request form for any signed-in Lore account, and a triage inbox.

The wizard asks for at least one. You can change your mind later in Settings ▸ General ▸ Capabilities: turning one off hides its pages and refuses writes to it, but deletes nothing, so turning it back on brings everything back.

Slugs are unique on the instance, and renaming a project frees its old slug for someone else to take.

#3. Invite your team

Open Settings ▸ Members and invite people. They find the invitation on their Invitations page (/account/invitations) once they have an account.

A new project has two ranks, Owner and Member. If you need finer access, create more from Settings ▸ Ranks (Admin, Contributor and Viewer are offered as starting points). A few things stay with the owner whatever ranks you create: deleting the project and switching its capabilities. Ownership is transferred, never shared.

What someone can do is the intersection of three things: what the instance lets their account do, what their rank grants in this project, and which capabilities the project has on. A rank cannot reach into a capability that is off.

#4. Install the command line

The lore command drives a project from a terminal or a CI job. It needs Node.js.

npm install -g @alepha/lore
lore login

lore login prints an address and a code: open the address in a browser where you are signed in to Lore, enter the code and approve. From then on the machine stays signed in: the session refreshes itself, and ends after 30 days without a command (180 days at most) or when you revoke it. lore logout forgets it.

To sign in to your own instance, export LORE_URL first. Every lore command reads it, so keep it set in the shell you work from:

bash
export LORE_URL=https://lore.example.com
lore login

Then tie your working copy to the project, so you do not have to name it on every command:

bash
cd my-app
lore project link my-project
lore quest list

lore project link writes .alepha/lore.json, which every later command finds by walking up from the current directory. In CI there is nobody to approve a code, so use an API key instead (LORE_API_KEY, see below). The full command list is in The lore CLI.

#5. Connect an AI agent

Lore is built to be driven by agents, and MCP is how they reach it. The server lives at:

text
https://lore.alepha.dev/mcp

It speaks MCP over streamable HTTP and authenticates with OAuth, including dynamic client registration, so a client that supports remote MCP servers needs nothing but the URL. On first use it sends you to a Lore consent page; approve it and the agent works as you. With Claude Code, for example:

bash
claude mcp add --transport http lore https://lore.alepha.dev/mcp

You can see and revoke every connection you granted on Connected apps (/account/connections). MCP tools lists what an agent can call.

A connection made this way reaches what a project member can do, and nothing else: no admin pages, no API keys, no account settings, even if you are an administrator yourself.

#With an API key

Some clients, and every CI job, cannot go through a browser. For them, create an API key on API keys (/account/keys). Keys start with ak_. Send one as a bearer token:

http
Authorization: Bearer ak_...

The lore command reads it from LORE_API_KEY:

bash
export LORE_API_KEY=ak_...
lore project info -p my-project

⚠️ An API key is not narrowed the way an OAuth connection is: it carries all of your roles, admin ones included, unless you gave it a narrower permission scope when you created it. Prefer OAuth for agents on your own machine, and a scoped key for CI.

#6. File a first quest

A quest is one piece of work. From the web, open Quests and create one. From a terminal:

bash
lore quest create --title "Add a dark mode toggle" --area web --priority medium

From an agent, just ask: "file a quest to add a dark mode toggle". A well-behaved agent starts with project_context, which returns the project's capabilities, its areas, your active quests and the folio index in one call, then reuses an existing area rather than inventing one, and calls quest_create.

Every quest gets a number per project, written #Q12. Put it in your commit messages and record the commits on the quest; Quests describes the whole loop.

#Where to go next

  • Quests: statuses, areas, the board, and the agent workflow.
  • Folios: the project's memory, for people and agents.
  • Epics and Releases: grouping quests into initiatives and versions.
  • Telemetry: connecting a running app.
  • Deploying an app: shipping from Lore.